Myles Blasonato is a passionate individual who’s had the opportunity to work with some of the most talented people in gaming, involved with crafting experiences such as God of War, Heavy Rain, and Destroy All Humans.

Recently, Myles has been using his game design and production, C#, Unity and writing experience to teach the next generation of talent at the Academy of Interactive Entertainment while developing his own indie games as research for his upcoming paper on Immersive Sims as a paradigm.

Myles runs and operates https://jmfscreenlabs.com where he and guests analyse games and films on the podcast, The Design Lab (formerly – The Storycast) – which can be found over at https://jmfscreenlabs.com/podcast/

For any enquiries please contact mylesblasonato.gamedesign@gmail.com